Tooltip
Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 416250 to 483750 Nature damage to all players caught within each ring.
How it works
Shockwave Missile is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 105 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 416250. Its area radius is 105 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 416250. It applies the infected mechanic. Its area radius is 105 yards.
- Effect 4 is Knock Back (effect type 98). Its base value is 200. Its area radius is 105 yards.
What it does
Shockwave Missile is a Nature spell with a 3.5 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 416250) in a 105 yard radius, deals Nature damage (base value 416250) with the infected mechanic in a 105 yard radius and has a Knock Back effect in a 105 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 3.5 sec |
| Effect #1 | Dummy (3) Radius: 105 yards |
| Effect #2 | School Damage (2) Value: 416250 Radius: 105 yards |
| Effect #3 | School Damage (2) Value: 416250 Mechanic: Infected Radius: 105 yards |
| Effect #4 | Knock Back (98) Value: 200 Radius: 105 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.