Tooltip
The Fragment fires a piece of Shrapnel at the target, inflicting 195000 to 205000 Physical damage, piercing through armor.
How it works
Shrapnel is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 195000.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Shrapnel is a Physical spell with a 6 sec cast, an unlimited range and effects that last 3 sec. When cast it deals Physical damage (base value 195000) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 6 sec |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 195000 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.