How it works
Its aura procs every time its trigger condition is met.
Singularity is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 500. Its area radius is 3 yards.
- Effect 2 is Dummy (effect type 3).
What it does
Singularity is a Shadow spell with an instant cast and no range (it targets the caster). When cast it deals Shadow damage (base value 500) in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 500 Radius: 3 yards |
| Effect #2 | Dummy (3) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Singularity appears in: 1 spell that casts it.
Spells that cast it
- Black Hole PassiveTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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