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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Snatch

Spell

Snatch

Physical

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Hunter

Instant cast1 min cooldownCombat Range

The bird of prey grabs the enemy's weapons and shield with its talons, disarming them for 8 sec.

Snatch

Tooltip

The bird of prey grabs the enemy's weapons and shield with its talons, disarming them for 8 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Snatch is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 67. It applies the disarmed mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 278. It applies the disarmed mechanic.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 254. It applies the disarmed mechanic.

What it does

Snatch is a spell with an instant cast, a range of 5 yards, a 1 min cooldown and effects that last 8 sec. When cast it applies an aura with the disarmed mechanic. The client files the whole spell under the disarmed mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown1 min
Global cooldownNone
Duration8 sec
MechanicDisarmed
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 67
Mechanic: Disarmed
Effect #2Apply Aura (6)
Aura type id 278
Mechanic: Disarmed
Effect #3Apply Aura (6)
Aura type id 254
Mechanic: Disarmed

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.