Tooltip
Fires a single, powerful shot at the target. This shot inflicts greater damage the further the caster is from the target.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Snipe is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1000000. It scales with 1 times spell power.
- Effect 2 is Trigger Missile (effect type 32). It triggers Marked for Death.
What it does
Snipe is a Physical spell with a 4 sec cast, a range of 100 yards and a 1 min cooldown. When cast it deals Physical damage (base value 1000000) and launches a missile. It also casts Marked for Death.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | 4 sec |
| Cooldown | 1 min |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 1000000 Spell power coefficient: 1 |
| Effect #2 | Trigger Missile (32) Trigger spell: Marked for Death |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.