Tooltip
While the artifact is clearly of nerubian make, it is curious what the cavern-dwelling spiderlords would have needed with a sundial. Could it be somehow attuned not to the actual sun but some light-producing, subterranean mineral? Or perhaps it suggests the divergence of the nerubians and qiraji following the destruction of Azj'Aqir.
How it works
- Effect 1 is Create Item (effect type 24). Its base value is 1.
What it does
Spidery Sundial is a spell with a 2 sec cast and no range (it targets the caster). When cast it creates an item.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Effect #1 | Create Item (24) Value: 1 Item id 64474 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Creates
Used by
Where is this spell used?
Spidery Sundial appears in: 1 skill line.
Skill lines
- ArchaeologySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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