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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Spinal Healing Injector

Spell

Spinal Healing Injector

Physical

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5 secSelf Only

Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 27000 to 33000 every minute.

Spinal Healing Injector

Tooltip

Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 27000 to 33000 every minute. Shares a cooldown with potions.

Requires an Engineering skill of 450 or higher to operate.

How it works

  1. Effect 1 is Enchant Item (effect type 53).

What it does

Spinal Healing Injector is a spell with a 5 sec cast and no range (it targets the caster). When cast it enchants an item.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time5 sec
Effect #1Enchant Item (53)
Misc value: 4750

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Reagents

Used by

Where is this spell used?

Spinal Healing Injector appears in: 1 skill line.

Skill lines

  • EngineeringSkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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