Tooltip
The Spirit Beast heals the current friendly target for plus an additional over 10 sec.
How it works
Each cast of Spirit Mend costs 5 Focus. It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Spirit Mend is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 1 per tick. It ticks every 2 sec, 5 times over the full 10 sec (5 base in total).
What it does
Spirit Mend is a Nature spell with an instant cast, a range of 25 yards, a 30 sec cooldown and effects that last 10 sec. When cast it heals (base value 1) and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 5 Focus |
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Heal (10) Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 8 Value: 1 Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spirit Mend appears in: 1 skill line.
Skill lines
- Pet - Exotic Spirit Beast, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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