Tooltip
You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 1 Spellstorm damage to the target and generates 20 Lunar or Solar energy, whichever is more beneficial to you.
How it works
Casting it triggers a 1.5 sec global cooldown.
Starsurge is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1. It scales with 2.388 times spell power.
- Effect 2 is Dummy (effect type 3). Its base value is 20.
- Effect 3 is effect type 0, which the datamine does not name. Its base value is 10.
What it does
Starsurge is a Nature and Arcane spell with a 2 sec cast, a range of 40 yards and a 15 sec cooldown. When cast it deals Nature and Arcane damage (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature, Arcane |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2 sec |
| Cooldown | 15 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 1 Spell power coefficient: 2.388 |
| Effect #2 | Dummy (3) Value: 20 |
| Effect #3 | Effect 0 Value: 10 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Starsurge appears in: 1 talent.
Talents
- Starsurge for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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