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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Still Water

Spell

Still Water

Frost

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Hunter

Instant castSelf Only

Infuses all party and raid members within vision with still water, increasing their spell power by 10% and their critical strike chance by 5%.

Still Water

Tooltip

Infuses all party and raid members within vision with still water, increasing their spell power by 10% and their critical strike chance by 5%.

How it works

Still Water is built from 3 client effects, applied in this order:

  1. Effect 1 is Area Aura (Raid) (effect type 65). It applies aura type 317. Its base value is 10. Its area radius is 100 yards.
  2. Effect 2 is Area Aura (Raid) (effect type 65). It applies aura type 290. Its base value is 5. Its area radius is 100 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 290. Its base value is -5.

What it does

Still Water is a Frost spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura to the raid in a 100 yard radius and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Area Aura (Raid) (65)
Aura type id 317
Value: 10
Radius: 100 yards
Effect #2Area Aura (Raid) (65)
Aura type id 290
Value: 5
Radius: 100 yards
Effect #3Apply Aura (6)
Aura type id 290
Value: -5

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.