Tooltip
Infuses all party and raid members within vision with still water, increasing their spell power by 10% and their critical strike chance by 5%.
How it works
Still Water is built from 3 client effects, applied in this order:
- Effect 1 is Area Aura (Raid) (effect type 65). It applies aura type 317. Its base value is 10. Its area radius is 100 yards.
- Effect 2 is Area Aura (Raid) (effect type 65). It applies aura type 290. Its base value is 5. Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 290. Its base value is -5.
What it does
Still Water is a Frost spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura to the raid in a 100 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Area Aura (Raid) (65) Aura type id 317 Value: 10 Radius: 100 yards |
| Effect #2 | Area Aura (Raid) (65) Aura type id 290 Value: 5 Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 290 Value: -5 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.