How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Stun is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 30 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 250.
What it does
Stun is a Physical and Nature spell with an instant cast, a range of 20 yards and effects that last 6 sec. When cast it applies an aura in a 30 yard radius and deals Physical and Nature damage (base value 250). The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical, Nature |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 Radius: 30 yards |
| Effect #2 | School Damage (2) Value: 250 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.