Tooltip
General Pa'valak unleashes a tempest, inflicting 92500 to 107500 Nature damage to all players and negating the next 30000 points of healing on the target.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Tempest is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 92500. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 30000. Its area radius is 60 yards.
What it does
Tempest is a Nature spell with a 1.5 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 12 sec. When cast it deals Nature damage (base value 92500) in a 60 yard radius and applies an aura in a 60 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 92500 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 301 Value: 30000 Misc value: 127 Radius: 60 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.