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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Temporary Electrical Charge

Spell

Temporary Electrical Charge

Nature

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Instant castSelf Only

Electrically charges friendly units that come within 25 yds.

Temporary Electrical Charge

Tooltip

Electrically charges friendly units that come within 25 yds. of the caster, increasing their size and damage done by 30%.

How it works

Its aura procs every time its trigger condition is met.

Temporary Electrical Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 30. Its area radius is 25 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30. Its area radius is 25 yards.

What it does

Temporary Electrical Charge is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura in a 25 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration3 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 79
Value: 30
Misc value: 127
Radius: 25 yards
Effect #2Apply Aura (6)
Aura type id 61
Value: 30
Radius: 25 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Temporary Electrical Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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