Tooltip
Electrically charges friendly units that come within 25 yds. of the caster, increasing their size and damage done by 30%.
How it works
Its aura procs every time its trigger condition is met.
Temporary Electrical Charge is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 30. Its area radius is 25 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30. Its area radius is 25 yards.
What it does
Temporary Electrical Charge is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura in a 25 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 3 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 30 Misc value: 127 Radius: 25 yards |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 30 Radius: 25 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Temporary Electrical Charge appears in: 1 spell that casts it.
Spells that cast it
- Temporary Electrical ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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