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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Terracotta Arm

Spell

Terracotta Arm

Physical

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2 secSelf Only

When the Mogu had exhausted their options for enslaved mortal warriors, they turned their attention to creating armies of animated constructs to do their fighting for them.

Terracotta Arm

Tooltip

When the Mogu had exhausted their options for enslaved mortal warriors, they turned their attention to creating armies of animated constructs to do their fighting for them. Because these terracotta warriors would sometimes sit dormant for centuries, it is hard to pinpoint exactly when this one was constructed or used. However, scoring at the base of the severed arm indicates that it was felled in combat.

How it works

Terracotta Arm is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 157, which the datamine does not name. Its base value is 1.
  2. Effect 2 is effect type 90, which the datamine does not name.

What it does

Terracotta Arm is a spell with a 2 sec cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Effect #1Effect 157
Value: 1
Misc value: 43762
Effect #2Effect 90
Misc value: 64198

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.