Tooltip
When the Mogu had exhausted their options for enslaved mortal warriors, they turned their attention to creating armies of animated constructs to do their fighting for them. Because these terracotta warriors would sometimes sit dormant for centuries, it is hard to pinpoint exactly when this one was constructed or used. However, scoring at the base of the severed arm indicates that it was felled in combat.
How it works
Terracotta Arm is built from 2 client effects, applied in this order:
- Effect 1 is effect type 157, which the datamine does not name. Its base value is 1.
- Effect 2 is effect type 90, which the datamine does not name.
What it does
Terracotta Arm is a spell with a 2 sec cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Effect #1 | Effect 157 Value: 1 Misc value: 43762 |
| Effect #2 | Effect 90 Misc value: 64198 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Terracotta Arm appears in: 1 skill line.
Skill lines
- ArchaeologySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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