Tooltip
Throw the ball to a friendly player. If they have free room in their pack they will catch it!
How it works
Its aura procs every time its trigger condition is met.
Throw Skull is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 100 yards.
- Effect 2 is effect type 140, which the datamine does not name. Its area radius is 100 yards. It triggers Throw Skull Event.
What it does
Throw Skull is a spell with an instant cast, a range of 100 yards and effects that last 1 sec. When cast it applies an aura in a 100 yard radius. It also casts Throw Skull Event.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Duration | 1 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Radius: 100 yards |
| Effect #2 | Effect 140 Radius: 100 yards Trigger spell: Throw Skull Event |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Throw Skull appears in: 1 spell that casts it.
Spells that cast it
- Throw Skull StarterTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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