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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Thunderclap

Spell

Thunderclap

Nature

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Instant castSelf Only

Inflicts Nature damage to nearby enemies, increasing the time between their attacks by 33% and slowing their movement speed for 6 sec.

Thunderclap

Tooltip

Inflicts Nature damage to nearby enemies, increasing the time between their attacks by 33% and slowing their movement speed for 6 sec.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Thunderclap is built from 3 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 20. Its area radius is 6 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -40. It applies the snared mechanic. Its area radius is 6 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 319. Its base value is -33. Its area radius is 6 yards.

What it does

Thunderclap is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 6 sec. When cast it deals a percentage of weapon damage (base value 20) in a 6 yard radius, applies an aura with the snared mechanic in a 6 yard radius and applies an aura in a 6 yard radius. The client files the whole spell under the snared mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration6 sec
MechanicSnared
Dispel typeDispel type id 1
Effect #1Weapon % Damage (31)
Value: 20
Radius: 6 yards
Effect #2Apply Aura (6)
Aura type id 33
Value: -40
Mechanic: Snared
Radius: 6 yards
Effect #3Apply Aura (6)
Aura type id 319
Value: -33
Radius: 6 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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