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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Tilt at Windmills

Spell

Tilt at Windmills

Physical

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Death Knight

Instant cast1 min 30 sec cooldownMedium Range

Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but reduced damage.

Tilt at Windmills

Tooltip

Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but reduced damage. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.

How it works

Each cast of Tilt at Windmills costs 60 Runic Power. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Tilt at Windmills is built from 3 client effects, applied in this order:

  1. Effect 1 is Summon (effect type 28). Its base value is 1. Its area radius is 2 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50707. It triggers spell id 1206.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.

What it does

Tilt at Windmills is a spell with an instant cast, a range of 30 yards, a 90 sec cooldown and effects that last 12 sec. When cast it summons a creature in a 2 yard radius and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost60 Runic Power
Range30 yards (Medium Range)
Cast timeInstant
Cooldown90 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration12 sec
Proc chanceAlways
Effect #1Summon (28)
Value: 1
Misc value: 27893, 208
Radius: 2 yards
Effect #2Apply Aura (6)
Aura type id 4
Value: 50707
Trigger spell id 1206
Effect #3Apply Aura (6)
Aura type id 4
Value: 10

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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