Tooltip
Relocates your active totems to the specified location.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Totemic Projection is built from 2 client effects, applied in this order:
- Effect 1 is Summon (effect type 28).
- Effect 2 is Dummy (effect type 3).
What it does
Totemic Projection is a Nature spell with an instant cast, a range of 40 yards, a 10 sec cooldown and effects that last 1 sec. When cast it summons a creature.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | None |
| Duration | 1 sec |
| Effect #1 | Summon (28) Misc value: 47319, 1881 |
| Effect #2 | Dummy (3) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Totemic Projection appears in: 4 talents.
Talents
- Totemic Projection for Shaman (Elemental, Enhancement, Restoration)Talent
- Totemic Projection for Shaman (Elemental, Enhancement, Restoration) (definition #132146)Talent
- Totemic Projection for Shaman (Elemental, Enhancement, Restoration) (definition #140346)Talent
- Totemic Projection (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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