Tooltip
Attempts to remove 1 Enrage and 1 Magic effect from an enemy target.
How it works
Each cast of Tranquilizing Shot costs 20 Focus. Casting it triggers a 1 sec global cooldown.
Tranquilizing Shot is built from 2 client effects, applied in this order:
- Effect 1 is Dispel (effect type 38). Its base value is 1. It scales with 1 times spell power.
- Effect 2 is Dispel (effect type 38). Its base value is 1.
What it does
Tranquilizing Shot is a Nature spell with an instant cast and a range of 40 yards. When cast it dispels effects.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 20 Focus |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Dispel (38) Value: 1 Spell power coefficient: 1 Misc value: 9 |
| Effect #2 | Dispel (38) Value: 1 Misc value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tranquilizing Shot appears in: 2 talents.
Talents
- Tranquilizing Shot for Hunter (Beast Mastery, Marksmanship, Survival)Talent
- Tranquilizing Shot (2 talent definitions no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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