Spell
Trapped!
Physical
Being encased in amber deals 5% of the unit's life every 2 seconds.
Tooltip
Being encased in amber deals 5% of the unit's life every 2 seconds.
How it works
Its aura procs every time its trigger condition is met.
Trapped! is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 5 per tick. It ticks every 2 sec.
- Effect 3 is effect type 164, which the datamine does not name. Its base value is 125823. It triggers Summon Amber Trap.
What it does
Trapped! is a spell with an instant cast, a range of 200 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 2 sec. It also casts Summon Amber Trap.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Apply Aura (6) Aura type id 89 Value: 5 Period: every 2 sec |
| Effect #3 | Effect 164 Value: 125823 Trigger spell: Summon Amber Trap |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.