Tooltip
Marks an enemy for death, increasing all damage you deal to the target by 30% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 20 sec.
How it works
Casting it triggers a 1 sec global cooldown.
Vendetta is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 271. Its base value is 30.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 343. Its base value is 30.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 68.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 2 sec, 10 times over the full 20 sec.
What it does
Vendetta is a spell with an instant cast, a range of 30 yards, a 2 min cooldown and effects that last 20 sec. When cast it applies an aura and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 2 min |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 20 sec |
| Effect #1 | Apply Aura (6) Aura type id 271 Value: 30 |
| Effect #2 | Apply Aura (6) Aura type id 343 Value: 30 |
| Effect #3 | Apply Aura (6) Aura type id 68 |
| Effect #4 | Apply Aura (6) Aura type id 226 Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.