Tooltip
Spits poison at an enemy, causing harm and inflicting additional Nature damage every 5 sec. for 10 sec.
How it works
Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Venom Spit is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 900. Its area radius is 40 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50 per tick. Its area radius is 40 yards. It ticks every 5 sec, 2 times over the full 10 sec (100 base in total).
What it does
Venom Spit is a Nature spell with a 1.5 sec cast, a range of 40 yards and effects that last 10 sec. When cast it deals Nature damage (base value 900) in a 40 yard radius and applies an aura in a 40 yard radius every 5 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Duration | 10 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 900 Radius: 40 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 50 Radius: 40 yards Period: every 5 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.