Tooltip
Increases your Energy regeneration rate by 20% and your Attack Power by 40%.
How it works
Its aura procs every time its trigger condition is met.
Vitality is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 110. Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 166. Its base value is 40.
What it does
Vitality is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 110 Value: 20 Misc value: 3 |
| Effect #2 | Apply Aura (6) Aura type id 166 Value: 40 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Vitality appears in: 2 talents.
Talents
- Combat Potency for Rogue (Assassination, Outlaw, Subtlety)Talent
- Combat Potency (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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