Tooltip
Deals 135000 Shadow damage split evenly between units. In LFR mode, the base damage dealt is 50,000.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Void Diffusion is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 135000. Its area radius is 20 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Void Diffusion.
What it does
Void Diffusion is a Shadow spell with an instant cast, a range of 20 yards and a 5 sec cooldown. When cast it deals Shadow damage (base value 135000) in a 20 yard radius. It also casts Void Diffusion (record #106836). It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 135000 Radius: 20 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Void Diffusion |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.