Tooltip
The Whirling Winds inflict 7800 to 8200 Nature damage, knocking the enemy up.
How it works
Whirling Winds is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 7800. Its area radius is 3 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 105. Its area radius is 3 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 300. Its area radius is 3 yards.
What it does
Whirling Winds is a Nature spell with an instant cast, an unlimited range and effects that last 6 sec. When cast it deals Nature damage (base value 7800) in a 3 yard radius, applies an aura in a 3 yard radius and has a Knock Back effect in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 7800 Radius: 3 yards |
| Effect #2 | Apply Aura (6) Aura type id 105 Radius: 3 yards |
| Effect #3 | Knock Back (98) Value: 300 Radius: 3 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Whirling Winds appears in: 1 spell that casts it.
Spells that cast it
- Whirling WindsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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