Tooltip
Deals 92500 to 107500 Fire damage.
How it works
Its aura procs every time its trigger condition is met.
Wildfire Infusion is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 92500. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 100 yards.
What it does
Wildfire Infusion is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 1 sec. When cast it deals Fire damage (base value 92500) in a 100 yard radius and applies an aura in a 100 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 1 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 92500 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 Radius: 100 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wildfire Infusion appears in: 1 spell that casts it.
Spells that cast it
- Wildfire InfusionTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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