How it works
Its aura procs every time its trigger condition is met.
BOTM - Jungle Brew - Jungle Madness Music is built from 2 client effects, applied in this order:
- Effect 1 is effect type 131, which the datamine does not name.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
BOTM - Jungle Brew - Jungle Madness Music is a spell with an instant cast, a range of 7 yards and effects that last 13 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 7 yards (Seven yards) |
| Cast time | Instant |
| Duration | 13 sec |
| Proc chance | Always |
| Effect #1 | Effect 131 Misc value: 7294 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
BOTM - Jungle Brew - Jungle Madness Music appears in: 1 spell that casts it.
Spells that cast it
- Jungle Madness!Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.