Tooltip
Inflicts 2850 to 3150 Nature damage and an additional 2750 damage every 1 sec. to enemies in a cone in front of the caster. Lasts 5 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Fel-Acid Breath is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 2850. It scales with 1 times spell power. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2750 per tick. It scales with 0.1 times spell power. Its area radius is 10 yards. It ticks every 1 sec, 5 times over the full 5 sec (13750 base in total).
What it does
Fel-Acid Breath is a Nature spell with an instant cast, a range of 10 yards, a 2 sec cooldown and effects that last 5 sec. When cast it deals Nature damage (base value 2850) in a 10 yard radius and applies an aura in a 10 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 5 sec |
| Proc chance | Always |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 2850 Spell power coefficient: 1 Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 2750 Spell power coefficient: 0.1 Radius: 10 yards Period: every 1 sec |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.