Tooltip
Run at high speed towards a party member, intercepting the next melee or ranged attack made against them.
How it works
Spells that share its cooldown category wait 10 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Intervene is built from 2 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 111. Its base value is 100. It scales with 1 times spell power. Its area radius is 10 yards.
What it does
Intervene is a spell with an instant cast, a range of 8-25 yards, a 30 sec cooldown and effects that last 10 sec. When cast it applies an aura in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Category cooldown | 10 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Effect 96 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 111 Value: 100 Spell power coefficient: 1 Radius: 10 yards |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.