Tooltip
Releases a massive burst of sonic energy that blasts nearby enemies for Nature damage, then inflicts additional Nature damage every 2 secs for 6 sec. While affected by Sonic Boom, enemy movement speed is reduced by 90%.
How it works
Its aura procs every time its trigger condition is met.
Sonic Boom is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its area radius is 34 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 4 per tick. Its area radius is 34 yards. It ticks every 2 sec, 3 times over the full 6 sec (12 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -90. Its area radius is 34 yards.
What it does
Sonic Boom is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 6 sec. When cast it deals Nature damage in a 34 yard radius, applies an aura in a 34 yard radius every 2 sec and applies an aura in a 34 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 6 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Radius: 34 yards |
| Effect #2 | Apply Aura (6) Aura type id 89 Value: 4 Radius: 34 yards Period: every 2 sec |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -90 Radius: 34 yards |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.