Tooltip
Heal self for 270 to 330.
How it works
Vampirism is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 270.
- Effect 2 is Dummy (effect type 3).
What it does
Vampirism is a Physical spell with an instant cast and an unlimited range. When cast it heals (base value 270).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Heal (10) Value: 270 |
| Effect #2 | Dummy (3) |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Vampirism appears in: 1 spell that casts it.
Spells that cast it
- VampirismTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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