How it works
Water is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 463. It scales with 1 times spell power. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. It scales with 1 times spell power. Its area radius is 10 yards.
What it does
Water is a Frost spell with an instant cast and no range (it targets the caster). When cast it deals Frost damage (base value 463) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 463 Spell power coefficient: 1 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 100 Spell power coefficient: 1 Misc value: 100 Radius: 10 yards |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Water appears in: 1 spell that casts it.
Spells that cast it
- Massive GeyserTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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