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Wrath of the Lich KingWrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874Also on WoW Forever · Classic Era · The Burning Crusade · MoP Classic · Retail (Midnight)
Chain Heal

Spell

Chain Heal

Nature

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2.5 secLong Range

Infuses a wounded ally with healing energy that spreads to another nearby ally.

Chain Heal

Tooltip

Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets, but the healing energy is diminished by 50% for each successive target.

How it works

Each cast of Chain Heal costs 150 Mana. Casting it triggers a 1.5 sec global cooldown.

  1. Effect 1 is Heal (effect type 10). Its base value is 525. It scales with 1 times spell power. It jumps to up to 3 targets.

What it does

Chain Heal is a Nature spell with a 2.5 sec cast and a range of 40 yards. When cast it heals (base value 525) jumping to up to 3 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost150 Mana
Range40 yards (Long Range)
Cast time2.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Heal (10)
Value: 525
Spell power coefficient: 1
Chain targets: 3

Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.

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