Tooltip
Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets, but the healing energy is diminished by 50% for each successive target.
How it works
Each cast of Chain Heal costs 150 Mana. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
- Effect 1 is Heal (effect type 10). Its base value is 3069.66. It scales with 1 times spell power. It jumps to up to 3 targets.
What it does
Chain Heal is a Nature spell with a 2.5 sec cast and a range of 40 yards. When cast it heals (base value 3069.66) jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the WoW Forever beta client, build 1.60.1.70532. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 150 Mana |
| Range | 40 yards (Long Range) |
| Cast time | 2.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Heal (10) Value: 3069.66 Spell power coefficient: 1 Chain targets: 3 |
Raw client values from the WoW Forever beta client, build 1.60.1.70532. Where the game data carries no name for an id, the id is shown as is.
Chain Heal sounds
The sounds the game plays when Chain Heal is cast and lands, straight from the client. Press play, or open a kit for every file and the download formats.
Joined in the WoW Forever beta client: spell visual, then visual kit, then SoundKit, then the sound file. Browse every game sound in the sound archive.
WoW Forever
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Comments
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