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Wrath of the Lich KingWrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874Also on WoW Forever · Classic Era · The Burning Crusade · MoP Classic · Retail (Midnight)
Intimidating Shout

Spell

Intimidating Shout

Physical

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Warrior

Instant cast2 min cooldownEight yards

The warrior shouts, causing enemies within 8 yards to cower in fear for 8 sec.

Intimidating Shout

Tooltip

The warrior shouts, causing enemies within 8 yards to cower in fear for 8 sec.

How it works

Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Intimidating Shout is built from 3 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It scales with 1 times spell power. It triggers Intimidating Shout.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 8 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 25. It scales with 1 times spell power. Its area radius is 8 yards.

What it does

Intimidating Shout is a spell with an instant cast, a range of 8 yards, a 2 min cooldown and effects that last 8 sec. When cast it applies an aura in an 8 yard radius. The client files the whole spell under the fleeing mechanic. It also casts Intimidating Shout (record #65931).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8 yards (Eight yards)
Cast timeInstant
Cooldown2 min
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration8 sec
MechanicFleeing
Proc chanceAlways
Effect #1Trigger Spell (64)
Spell power coefficient: 1
Trigger spell: Intimidating Shout
Effect #2Apply Aura (6)
Aura type id 7
Radius: 8 yards
Effect #3Apply Aura (6)
Aura type id 31
Value: 25
Spell power coefficient: 1
Radius: 8 yards

Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.

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