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Wrath of the Lich KingWrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874Also on WoW Forever · Classic Era · The Burning Crusade · MoP Classic · Retail (Midnight)
Mind Control

Spell

Mind Control

Shadow

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Instant castAnywhere - Unlimited

Shadow spell.

Mind Control

How it works

Each cast of Mind Control costs 750 Mana. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Mind Control is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 177. Its base value is 99. Its area radius is 50000 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its area radius is 50000 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 344. Its area radius is 50000 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 1000000. Its area radius is 50000 yards.

What it does

Mind Control is a Shadow spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura in a 50000 yard radius. The client files the whole spell under the charmed mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Cost750 Mana
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration20 sec
MechanicCharmed
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 177
Value: 99
Radius: 50000 yards
Effect #2Apply Aura (6)
Aura type id 79
Misc value: 127
Radius: 50000 yards
Effect #3Apply Aura (6)
Aura type id 344
Radius: 50000 yards
Effect #4Apply Aura (6)
Aura type id 69
Value: 1000000
Misc value: 127
Radius: 50000 yards

Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.

Comments

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