Tooltip
A sweeping attack that strikes all enemies in front of you with your melee weapons for 65% weapon damage. Your primary target takes 50% increased damage.
How it works
Casting it triggers a 1.5 sec global cooldown.
Carve is built from 3 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. It jumps to up to 1000 targets.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 65. It jumps to up to 1000 targets.
- Effect 3 is Dummy (effect type 3). Its base value is 50.
What it does
Carve is a Physical spell with an instant cast, a range of 5 yards and a 6 sec cooldown. When cast it deals a percentage of weapon damage (base value 65) jumping to up to 1000 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 121 Chain targets: 1000 |
| Effect #2 | Weapon % Damage (31) Value: 65 Chain targets: 1000 |
| Effect #3 | Dummy (3) Value: 50 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.