Tooltip
Creates a violent storm in the target area causing 500 Nature damage to enemies every 1 sec, and increasing the time between the attacks of enemies by 67%. Lasts 10 sec. Druid must channel to maintain the spell.
How it works
Each cast of Hurricane costs 500 Mana. Its aura procs every time its trigger condition is met.
Hurricane is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 500 per tick. It scales with 0.03 times spell power. Its area radius is 8 yards. It ticks every 1 sec, 10 times over the full 10 sec (5000 base in total).
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 138. Its base value is -67. Its area radius is 8 yards.
What it does
Hurricane is a Nature spell with an instant cast, a range of 30 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius every 1 sec and leaves a persistent area effect on the ground in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 500 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 500 Spell power coefficient: 0.03 Radius: 8 yards Period: every 1 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 138 Value: -67 Radius: 8 yards |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.