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Wrath of the Lich KingWrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874Also on WoW Forever · Classic Era · The Burning Crusade · MoP Classic · Retail (Midnight)
Hurricane

Spell

Hurricane

Nature

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Druid

Instant castMedium Range

Creates a violent storm in the target area causing 500 Nature damage to enemies every 1 sec, and increasing the time between the attacks of enemies by 67%.

Hurricane

Tooltip

Creates a violent storm in the target area causing 500 Nature damage to enemies every 1 sec, and increasing the time between the attacks of enemies by 67%. Lasts 10 sec. Druid must channel to maintain the spell.

How it works

Each cast of Hurricane costs 500 Mana.

Hurricane is built from 2 client effects, applied in this order:

  1. Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 500 per tick. It scales with 0.03 times spell power. Its area radius is 8 yards. It ticks every 1 sec, 10 times over the full 10 sec (5000 base in total).
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 138. Its base value is -67. Its area radius is 8 yards.

What it does

Hurricane is a Nature spell with an instant cast, a range of 30 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius every 1 sec and leaves a persistent area effect on the ground in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost500 Mana
Range30 yards (Medium Range)
Cast timeInstant
GCD categoryCategory id 133
Duration10 sec
Effect #1Persistent Area Aura (27)
Aura type id 3
Value: 500
Spell power coefficient: 0.03
Radius: 8 yards
Period: every 1 sec
Effect #2Persistent Area Aura (27)
Aura type id 138
Value: -67
Radius: 8 yards

Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.

Comments

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