Tooltip
Inflicts 132 to 218 Fire damage and stuns targets for 3 sec in a 3 yard radius. Any damage will break the effect.
How it works
Its aura procs every time its trigger condition is met. The aura is spent after 2 procs.
Iron Grenade is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 132. Its area radius is 3 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 3. It scales with 1 times spell power. It applies the incapacitated mechanic. Its area radius is 3 yards.
What it does
Iron Grenade is a Fire spell with a 1 sec cast, a range of 45 yards and effects that last 3 sec. When cast it deals Fire damage (base value 132) in a 3 yard radius and applies an aura with the incapacitated mechanic in a 3 yard radius. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 1 sec |
| Duration | 3 sec |
| Mechanic | Stunned |
| Proc chance | Always |
| Proc charges | 2 |
| Effect #1 | School Damage (2) Value: 132 Radius: 3 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Value: 3 Spell power coefficient: 1 Mechanic: Incapacitated Radius: 3 yards |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.