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Classic EraVanilla 1.15 · Anniversary, Hardcore and Era realms · Classic Era auction houseAlso on WoW Forever · The Burning Crusade · Wrath of the Lich King · MoP Classic · Retail (Midnight)
Lightning Cloud

Spell

Lightning Cloud

Nature

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2.5 secMedium Range

Creates a cloud of lightning that lasts 15 sec., blasting all enemies in a selected area for 28 to 32 Nature damage and inflicting 42 to 48 additional damage every 5 sec.

Lightning Cloud

Tooltip

Creates a cloud of lightning that lasts 15 sec., blasting all enemies in a selected area for 28 to 32 Nature damage and inflicting 42 to 48 additional damage every 5 sec.

How it works

Each cast of Lightning Cloud costs 100 Mana. Its aura procs every time its trigger condition is met.

Lightning Cloud is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 28. It scales with 1 times spell power. Its area radius is 10 yards.
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 42 per tick. It scales with 1 times spell power. Its area radius is 10 yards. It ticks every 5 sec, 3 times over the full 15 sec (126 base in total).

What it does

Lightning Cloud is a Nature spell with a 2.5 sec cast, a range of 30 yards and effects that last 15 sec. When cast it deals Nature damage (base value 28) in a 10 yard radius and leaves a persistent area effect on the ground in a 10 yard radius every 5 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost100 Mana
Range30 yards (Medium Range)
Cast time2.5 sec
Duration15 sec
Proc chanceAlways
Effect #1School Damage (2)
Value: 28
Spell power coefficient: 1
Radius: 10 yards
Effect #2Persistent Area Aura (27)
Aura type id 3
Value: 42
Spell power coefficient: 1
Radius: 10 yards
Period: every 5 sec

Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.

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