Tooltip
Creates a cloud of lightning that lasts 9 sec., blasting all enemies in a selected area for Nature damage and inflicting additional damage every 3 sec.
How it works
Each cast of Lightning Cloud costs 100 Mana.
Lightning Cloud is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 180. Its area radius is 10 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 200 per tick. Its area radius is 10 yards. It ticks every 3 sec, 3 times over the full 9 sec (600 base in total).
What it does
Lightning Cloud is a Nature spell with a 2.5 sec cast, a range of 30 yards and effects that last 9 sec. When cast it deals Nature damage (base value 180) in a 10 yard radius and leaves a persistent area effect on the ground in a 10 yard radius every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 100 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | 2.5 sec |
| Duration | 9 sec |
| Effect #1 | School Damage (2) Value: 180 Radius: 10 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 200 Radius: 10 yards Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.