How it works
- Effect 1 is School Damage (effect type 2). Its base value is 675. It scales with 1 times spell power. Its area radius is 8 yards.
What it does
Quake is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 675) in an 8 yard radius. The client files the whole spell under the asleep mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Mechanic | Asleep |
| Effect #1 | School Damage (2) Value: 675 Spell power coefficient: 1 Radius: 8 yards |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.