Tooltip
Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
How it works
Its aura procs every time its trigger condition is met.
Regeneration is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 88. Its base value is 10. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 116. Its base value is 10. It scales with 1 times spell power.
What it does
Regeneration is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 88 Value: 10 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 116 Value: 10 Spell power coefficient: 1 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Regeneration appears in: 1 skill line.
Skill lines
- Racial - Troll (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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