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Classic EraVanilla 1.15 · Anniversary, Hardcore and Era realms · Classic Era auction houseAlso on WoW Forever · The Burning Crusade · Wrath of the Lich King · MoP Classic · Retail (Midnight)
Regeneration

Spell

Regeneration

Physical

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Instant castSelf Only

Health regeneration rate increased by 10%.

Regeneration

Tooltip

Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

How it works

Its aura procs every time its trigger condition is met.

Regeneration is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 88. Its base value is 10. It scales with 1 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 116. Its base value is 10. It scales with 1 times spell power.

What it does

Regeneration is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 88
Value: 10
Spell power coefficient: 1
Effect #2Apply Aura (6)
Aura type id 116
Value: 10
Spell power coefficient: 1

Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Regeneration appears in: 1 skill line.

Skill lines

  • Racial - Troll (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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