Tooltip
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
How it works
Regeneration is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 88. Its base value is 20. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 116. Its base value is 20. It scales with 1 times spell power.
What it does
Regeneration is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the WoW Forever beta client, build 1.60.1.70532. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 88 Value: 20 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 116 Value: 20 Spell power coefficient: 1 |
Raw client values from the WoW Forever beta client, build 1.60.1.70532. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Regeneration appears in: 1 skill line.
Skill lines
- Racial - Troll (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
WoW Forever
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Comments
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