How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Vengeance is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 138. Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 40.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 25.
What it does
Vengeance is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70003. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 138 Value: 50 |
| Effect #2 | Apply Aura (6) Aura type id 31 Value: 40 |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 25 |
Raw client values from the Classic Era client, build 1.15.9.70003. Where the game data carries no name for an id, the id is shown as is.