Yellow-Bellied Marmot
Critter
Wild Capture
Distinct from their plain dwelling relatives, these critters make their homes amidst the war-torn Twilight Highlands.
Abilities
Adrenaline RushHit Chance, Deals damage and increases your speed.
BurrowHit Chance, Burrow under the ground, becoming unattackable for one round., On the next round, you attack, dealing damage.
ChompHit Chance, Chomps on the enemy, dealing damage.
ComebackHit Chance, Deals damage., Deals additional damage if the user has lower health than the target.
CrouchThe user lowers its body close to the ground, reducing all damage taken by 50%.
LeapHit Chance, Instantly deals damage and increases your speed.
Pet Facts
Yellow-Bellied Marmot: ability choices and unlocks
The table connects Yellow-Bellied Marmot to its recorded abilities, grouped by combat slot. Open an ability to inspect its effects and other pets with the same move.
| Ability | Slot | Unlock level |
|---|---|---|
| Chomp | Slot 1 | 1 |
| Adrenaline Rush | Slot 1 | 10 |
| Leap | Slot 2 | 2 |
| Crouch | Slot 2 | 15 |
| Burrow | Slot 3 | 4 |
| Comeback | Slot 3 | 20 |
- Slot 1 pairs Chomp (level 1) with Adrenaline Rush (level 10). These share a slot; a loadout cannot use both at once.
- Slot 2 pairs Leap (level 2) with Crouch (level 15). These share a slot; a loadout cannot use both at once.
- Slot 3 pairs Burrow (level 4) with Comeback (level 20). These share a slot; a loadout cannot use both at once.
Before leveling this pet for a team, check which of these alternatives your plan needs. Compare its in-game health, power and speed with the requirements of the encounter. A matching ability name alone does not establish that two pets are interchangeable.
How to Obtain
Wild Capture
Wild pets are captured, not looted. Find one in Twilight Highlands, start a pet battle, bring it below 35% health, then use a trap before finishing the battle.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.