Tooltip
Increases the caster's energy regeneration rate by 20% per application. Stacks.
How it works
Its aura procs every time its trigger condition is met.
Adrenaline is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 85. Its base value is 6.
What it does
Adrenaline is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 50 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 50 |
| Effect #1 | Dummy (3) Value: 20 |
| Effect #2 | Apply Aura (6) Aura type id 85 Value: 6 Misc value: 3 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Adrenaline appears in: 2 spells that cast it.
Spells that cast it
- Flame ScytheTriggers this spell
- Leaping FlamesTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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