Tooltip
Leaps at an enemy, inflicting 23561 to 26437 Fire damage in a small area and creating a Spirit of the Flame.
How it works
Each cast of Leaping Flames costs 100 Energy.
Leaping Flames is built from 2 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42). Its base value is 101222. It triggers Leaping Flames.
- Effect 2 is Trigger Spell (effect type 64). It triggers Adrenaline.
What it does
Leaping Flames is a spell with an instant cast and a range of 90 yards. When cast it makes the caster jump to a location. It also casts Leaping Flames (record #98535) and Adrenaline.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 100 Energy |
| Range | 90 yards (Ninety) |
| Cast time | Instant |
| Effect #1 | Jump to Destination (42) Value: 101222 Misc value: 50 Trigger spell: Leaping Flames |
| Effect #2 | Trigger Spell (64) Trigger spell: Adrenaline |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Leaping Flames appears in: 1 spell that casts it.
Spells that cast it
- Leaping FlamesTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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