Tooltip
Imprisons an enemy in amber, stunning them until they are freed.
How it works
Amber Prison is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 26.
- Effect 3 is Trigger Spell (effect type 64). It triggers spell id 129080.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec. It triggers spell id 132655.
What it does
Amber Prison is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Mechanic | Stunned |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Apply Aura (6) Aura type id 26 |
| Effect #3 | Trigger Spell (64) Trigger spell id 129080 |
| Effect #4 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell id 132655 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Amber Prison appears in: 1 spell that casts it.
Spells that cast it
- Amber PrisonTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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